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Void Sentry
An AI-driven, real-time Sentry Turret platform leveraging asynchronous I/O and computer vision to deliver high-precision autonomous motion tracking on resource-constrained embedded hardware.
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This is the complete list of members for Controller, including all inherited members.
| begin() | Controller | |
| control_status() const override | Controller | virtual |
| Controller(BaseTurret &turret, BaseDetectionModule &detection_module, Joystick &joystick) | Controller | inline |
| run() | Controller | |
| submit(const remote::Command &cmd) override | Controller | virtual |
| ~BaseRemoteSink()=default (defined in remote::BaseRemoteSink) | remote::BaseRemoteSink | virtual |
| ~BaseStatusProvider()=default (defined in BaseStatusProvider) | BaseStatusProvider | virtual |
| ~Controller() override | Controller | inline |