Void Sentry
An AI-driven, real-time Sentry Turret platform leveraging asynchronous I/O and computer vision to deliver high-precision autonomous motion tracking on resource-constrained embedded hardware.
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cal_store.h
Go to the documentation of this file.
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#pragma once
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#include "
aim_map.h
"
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namespace
cal_store
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{
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bool
load
(
aiming::AimMap
& out);
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bool
save
(
const
aiming::AimMap
& map);
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}
// namespace cal_store
aim_map.h
Maps a target's image position to turret angles (pure C++20, natively tested).
cal_store::load
bool load(aiming::AimMap &out)
Loads the saved calibration from NVS (namespace "aim", key "map").
Definition
cal_store.cpp:15
cal_store::save
bool save(const aiming::AimMap &map)
Saves the calibration to NVS (namespace "aim", key "map").
Definition
cal_store.cpp:46
aiming::AimMap
pan = pan_a * x + pan_b, tilt = tilt_a * y + tilt_b.
Definition
aim_map.h:50
lib
controller
include
cal_store.h
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