Void Sentry
An AI-driven, real-time Sentry Turret platform leveraging asynchronous I/O and computer vision to deliver high-precision autonomous motion tracking on resource-constrained embedded hardware.
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control::HudRequests Struct Reference

The HUD's one-shot requests, taken from the inbox together once per pass. More...

#include <control_logic.h>

Public Attributes

std::optional< remote::RemoteMode > mode
 
std::optional< remote::CalAction > cal
 
std::optional< remote::AimPixel > aim
 

Detailed Description

The HUD's one-shot requests, taken from the inbox together once per pass.


The documentation for this struct was generated from the following file: