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Void Sentry
An AI-driven, real-time Sentry Turret platform leveraging asynchronous I/O and computer vision to deliver high-precision autonomous motion tracking on resource-constrained embedded hardware.
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The HUD's one-shot requests, taken from the inbox together once per pass. More...
#include <control_logic.h>
Public Attributes | |
| std::optional< remote::RemoteMode > | mode |
| std::optional< remote::CalAction > | cal |
| std::optional< remote::AimPixel > | aim |
The HUD's one-shot requests, taken from the inbox together once per pass.