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Void Sentry
An AI-driven, real-time Sentry Turret platform leveraging asynchronous I/O and computer vision to deliver high-precision autonomous motion tracking on resource-constrained embedded hardware.
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What the detector found in one frame. Blobs are sorted by area, largest first. More...
#include <tracking_types.h>
Public Attributes | |
| bool | scene_change = false |
| too much of the frame changed; background was reset | |
| bool | warming_up = false |
| background just (re)seeded; no blobs reported | |
| bool | label_overflow = false |
| ran out of provisional labels; no blobs reported | |
| int | foreground_cells = 0 |
| raw foreground cell count (before blob filtering) | |
| int | dropped_components = 0 |
| components beyond the internal cap (not reported) | |
| int | blob_count = 0 |
| std::array< Blob, kMaxBlobs > | blobs {} |
What the detector found in one frame. Blobs are sorted by area, largest first.