Void Sentry
An AI-driven, real-time Sentry Turret platform leveraging asynchronous I/O and computer vision to deliver high-precision autonomous motion tracking on resource-constrained embedded hardware.
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tracking::DetectionResult Struct Reference

What the detector found in one frame. Blobs are sorted by area, largest first. More...

#include <tracking_types.h>

Public Attributes

bool scene_change = false
 too much of the frame changed; background was reset
 
bool warming_up = false
 background just (re)seeded; no blobs reported
 
bool label_overflow = false
 ran out of provisional labels; no blobs reported
 
int foreground_cells = 0
 raw foreground cell count (before blob filtering)
 
int dropped_components = 0
 components beyond the internal cap (not reported)
 
int blob_count = 0
 
std::array< Blob, kMaxBlobs > blobs {}
 

Detailed Description

What the detector found in one frame. Blobs are sorted by area, largest first.


The documentation for this struct was generated from the following file: