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Void Sentry
An AI-driven, real-time Sentry Turret platform leveraging asynchronous I/O and computer vision to deliver high-precision autonomous motion tracking on resource-constrained embedded hardware.
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AI return-home state read from the aiming::AimPolicy. Ignored unless ai_mode is set. More...
#include <status_fields.h>
Public Attributes | |
| bool | ai_mode = false |
| The controller is in ControlMode::Ai. | |
| bool | homed = false |
| aiming::AimPolicy::homed(): Home has fired since the last lock or reset. | |
| uint32_t | home_remaining_ms = 0 |
| aiming::AimPolicy::home_remaining_ms() at this pass. | |
AI return-home state read from the aiming::AimPolicy. Ignored unless ai_mode is set.