Void Sentry
An AI-driven, real-time Sentry Turret platform leveraging asynchronous I/O and computer vision to deliver high-precision autonomous motion tracking on resource-constrained embedded hardware.
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hud::HomeState Struct Reference

AI return-home state read from the aiming::AimPolicy. Ignored unless ai_mode is set. More...

#include <status_fields.h>

Public Attributes

bool ai_mode = false
 The controller is in ControlMode::Ai.
 
bool homed = false
 aiming::AimPolicy::homed(): Home has fired since the last lock or reset.
 
uint32_t home_remaining_ms = 0
 aiming::AimPolicy::home_remaining_ms() at this pass.
 

Detailed Description

AI return-home state read from the aiming::AimPolicy. Ignored unless ai_mode is set.


The documentation for this struct was generated from the following file: