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Void Sentry
An AI-driven, real-time Sentry Turret platform leveraging asynchronous I/O and computer vision to deliver high-precision autonomous motion tracking on resource-constrained embedded hardware.
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Read-only view of the controller state for the HUD and stats line. More...
#include "aim_map.h"#include "calibration_session.h"#include "system_control_types.h"#include <cstdint>Go to the source code of this file.
Classes | |
| struct | ControlStatus |
| Snapshot of the controller, published once per control pass. More... | |
| class | BaseStatusProvider |
| Interface for anything that can report a ControlStatus (the Controller). Lets the network layer read state without depending on the Controller. More... | |
Read-only view of the controller state for the HUD and stats line.